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Adds a new "debugger" window to the editor. Allows for logging into the "Logs" tab of the debugger window using the "log", "warn" and "error" blocks. The "breakpoint" block will pause the project when executed. All running stacks of blocks can be viewed in the "Threads" tab of the debugger window, and when paused the "Step" button can be used to execute the next block. A graph of frames per second and number of clones can be viewed in the "Performance" tab.
Editor comment previews ⭐
Allows you to preview the contents of comments by hovering over collapsed comments and blocks. You can use this to view comments that are off-screen, identify a loop block from the bottom by its preview, fit many long comments in a small space, and more.
Better editor comments 🌟
Makes numerous changes to comments in the Scratch editor: fixes a bug where comments attached to blocks don't save their positions correctly after dragging, prevents block comments from spawning off-screen in large scripts, keeps block comment connections straight, and more.
Sprite folders 🌟
Adds folders to the sprite pane, as well as costume and sound lists. To create a folder, right click any sprite and click "create folder". Click a folder to open or close it. Right click a sprite to see what folders you can move it to, or alternatively drag and drop it into an open folder. This feature works by adding "[folderName]//" at the beginning of the names for your sprites.
Insert blocks by name 🌟
Middle or shift-click the code area, or press Ctrl+Space to bring up a block search window. Type block names (or parts of them) and drag them into the code area to add them to your project. The menu can be navigated with the arrow keys and Enter and supports autocompleting with Tab. To prevent the menu from closing, hold Shift while dragging blocks out of it.
Collapsing sprite properties 🌟
Hides the sprite properties panel by default, like in Scratch 2.0. Use the info button on the currently selected sprite or double-click a sprite to show the properties panel again. To re-hide it, use the collapse button in the properties panel or double-click a sprite.
Switch variables between "For all sprites" and "For this sprite only" ⭐
Adds more options when renaming an existing variable or list: allows changing between "For all sprites" and "For this sprite only" and whether variables are stored in the cloud. Also adds a new option when right clicking a variable/list to quickly change its scope.